![]() Every level from the first four elemental-themed stages offers distinct and memorable backgrounds, enemies that share colour traits that link them to that stage and challenging bosses at the end of each one. Every knight also has a spell, cast by charging up the primary attack button but unlike ‘dragon shoot’ these have a mana cost, you should use them sparely.īoth graphics and music are very much in the medieval-fantasy vein of Gunbird yet manage to be even more detailed. In a gameplay design page lifted straight from Tengai touching enemies will not kill you but penalise you with a power down. Don’t worry about being overwhelmed however Purple is the colour of death so just worry about doing your best to avoid any shape of purple hurling towards your knight of choice while ‘parking’ your dragon face first into the biggest source of danger on screen. It's no surprise that Psikyo always liked to flirt with all-out bullet hell, but here it fully commits to the bit, with boss bullet patterns similar to something you could find on Danmaku Unlimited 3. These are limited sometimes drop from defeated enemies along with your regular attack power-ups.Īnother point worth mentioning that helps distinguish this from other Psikyo shmups is how close Dragon Blaze is towards ‘bullet hell’ territory. Don’t worry if all goes horribly wrong – the secondary trigger will unleash the classic screen clearing attacks that will let you catch your breath. It's a simple but every effective risk/reward design that will keep you on your toes every time you come back to the game. High score chasers will need to master this since enemies defeated this way will reward you with golden coins that rain down the screen, naturally worth more points than the regular silver ones. Since your knights have wings (thus can still fly around solo), and your dragons are utterly invincible, this is your best strategy to deal not only with bosses but also some of the regular foes. ‘Dragon Shoot’ enables you to dismount your fearsome winged steed, lunging it forward in a devastating attack and it will remain stationary on that spot delivering punishment until you press the button once more so he returns to his master. ![]() If you are wondering why they look so distinct from previous Psikyo character designs, it's because they were drawn by Kouji Ogata, character illustrator of Boogiepop Phantom anime adaptation.Īs we mentioned, this game is a bit of a departure from the regular Psikyo TATE shmup and this is mostly to a third button being introduced to the game. All those bones must surely make him more aerodynamic, he has the best speed of the lot. The last knight is the enigmatic Ian and his terrifying Skull Dragon. He may fly slower than the rest, but his dragon fires in a spread pattern that turns out to be rather efficient at crowd control. Rob the Dwarf Berserker rides a one-of-a-kind two-headed Lighting Dragon. She rides a Water Dragon, a beast with a couple of smaller dragons flying along, acting very much in a similar way to Gradius options. ![]() Sonia is royalty and she is out to find her mysteriously vanishing mother. His firepower is mostly strong, fire-based attacks. The Demon King struck down his girlfriend so as you can guess he is out for revenge. Increases entire allied party's ATK by 36%.Quaid rides a Fire Dragon. Additionally, "Crack of Time"'s and "Divine Protection"'s active skill cooldown reduction effects are doubled. Increases entire allied party's Single Target damage by 34%. Increases enrtire allied party's Single Target damage by 28%. Increases entire allied party's Cooldown Recovery Rate by 13%. Increases entire allied party's Skill Damage by 28%. Additionally, increases entire party's Cooldown Recovery Rate by 33% and ATK SPD by 42% while the shield is active, and immediatly reduces all active skills' cooldowns by 7% once the effect ends. Grants a protective shield to all allies for 8.6 seconds with a strenght of 348% of Helios' ATK. Increases Ranged damage by 24%, Single Target damage by 62% (rechecking later) and immediatly reduces active skill's cooldown by 10% for 13.4 second of the entire allied party except Helios herself. Inflicts 1084% damage to entire enemy party and increases their received Ranged damage by 39% for 6.7 seconds. Active 1 Punitive Justice ( Physical/Melee)
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